Thursday, December 4, 2008

SuperKong

These two pieces were for a pitch I worked on last summer. I don't get to color all that much so these were fun to do.















Wednesday, July 2, 2008

Nissan 350Z

Another car i really love is the 350Z. I think I love it because it's such a tunable car. Some of the aftermarket parts are incredible. It has a nice racey look in stock form which is what I am modeling. I'm using various pictures from the web as reference.

Monday, June 30, 2008

Some more 3d

Been a while since I've posted anything. I've boarded a few commercials that are airing now. Be on the lookout for the new Chase bank commericals. They all start with a tight zoom in shot on a Chase product(card,site) and end with a wideshot showing people enjoying the Chase product.

Below are some jpegs I found on the hardrive. Bunch of 3d stuff from the recent past.

Some Zbrush sketching.
















Female Model done in Modo 204.
















Old Game Character and weapons I modeled for the UT2k4 engine.














































I love mini coopers! Modeled in XSI4.

Saturday, May 31, 2008

Morris Mini Cooper 1275s Rally

Some screen caps and test renders of a 1967 Mini Cooper Rally I've been working on. It's only half done. I intend to model the chassis along with engine block, race seats, suspension, brakes, hubs etc...

one of these days i'll finish it.












































Saturday, April 19, 2008

NY COMIC-CON 2008

Went to the NY COMIC CON this weekend. Was great seeing old friend and meeting new people. From the look of things from the convention floor, the show was a success. Very enthusiastic crowds rushing about visiting their favorite artist, buying a new toy or getting their game on at the ps3 game stations. Even I had a few people recognize my name(on my con badge) from past work I had done for Marvel and DC Comics.

There were lots of electronic media buzzing about documenting the scene.

Here are some snaps of friend I saw at the show... wish I had taken more!

oh! There was even a Klaus Janson sighting...neat!

Rich Faber - Always looking to make a deal.




















Ivan Brandon and Andy Macdonald - Looking sharp and very busy.















Jamar Nicholas - Phillie's Finest

















Chris "Hollywood" Bailey and Scott Cohn.















Needs no introduction...




















The man, the Legend, Joe illidge holding his new book Ayre Force.




















Shawn Martinbrough - Illustrator of Ayre Force.




















Rich and Mike Manley.















Tony Moore hard at work on some sketches.















Jesus Walks....

Saturday, March 29, 2008

Working with your Idols

There was an 'electronic' discussion between friends about working with favorite artist and so I dug out some old pages from past jobs that were inked by childhood favorties.

First up is Klaus Janson. He inked me on my first cover Titans Cover(i think this is my DC Cover) and a couple of Green Arrow pages. I was really honored that he would ink these. Along with being one of my all-time favorite artist in the world, Klaus was one of my Teachers at SVA. I've loved his worked since forever....






















Green-Arrow









































Here's a page inked by Sal Buscema. He's the Brother of John Buscema. Sal is a pros pro. He can do anything and was fortunate to have him ink me. I was always a fan of his work for Marvel Comics back in the day. He inked me on many different books for DC Comics but this page is a random favorite!




















Tom Palmer is another giant in the comics industry. Just a fantastic inker who has inked just about everyone but my first taste of his work was over John Buscema on 'The Avengers' from Marvel Comics. Most recently, Tom and I teamed up for the an eight issue Avengers book from Marvel titles' Earth Mightiest Heroes 2'.

These pages are from the first time he inked me on Detective Comics. It was my first time drawing Batman(ever!).

Page 1




















Page 22




















And finally here is a page from a 10 pager that I penciled and inked myself.

Thursday, March 6, 2008

Gun Control - Color Sketch

So I took the sketch I did a few days ago and inked it in Painter then threw in some color. I don't color that often so my knowledge of color theory is pretty poor and I usually pick the same colors. I just color for fun and prefer flat color. The inking in Painter was pretty basic. I made a few 'inking' nibs for myself and they give me an 'ok' line. Still feel that there is room for some tweaks on the nibs.

Thursday, February 28, 2008

Wasp

Here's the Wasp from the Avengers. She has hundreds costumes. I picked this one. Less is more.

Wednesday, February 27, 2008

Black Canary

more DC sketch Fun.

Angel and Ape

Here's a sketch of some old DC characters, Angel and the Ape. Ape is named Sam Simeon. He's a Detective/Cartoonist and together with Angel O'day they fight crime. I actually don't know if these characters are still being used but they look fun.

Thursday, February 21, 2008

Pixol Clay

So i've had Zbrush for a while but never felt comfortable using it. It has a funky UI and some weird workflow issues, but after a few hours of sitting and playing I think I've overcome the initial bumps and find that the program is actually pretty simple to use.

Zbrush is a 2.5d/3D painting/sculpting program. With it, you have the ability to carve, scrape, push and pull your 3d model into shape. It's a lot of fun.

Here are some pics of a sculpt I'm working on based on my Samurai character from a few post ago. The base mesh was modeled and optimized for a game engine, so it has a low poly count. I imported the base mesh into zbrush and divided the mesh up to 2million polys. The original count was in the neighborhood of 1000 polys.

Started with this mesh modeled in Lightwave 3D.
















Wax Shader in Zbrush
















Wet Clay Shader


Wednesday, January 30, 2008

Stuff from the files

I've been looking through my hard drives and found some old concept sketches for an FPS mod I was working on with a few friends. Not a shooter exactly since the toons were using ancient Japanese weapons. My job here was to come up with the sketches and then model them in a 3d program, texture, skin then import them into the Source engine(Half-Life 2). Never got that far but was till fun to have a go at game design. The subject matter is right up my alley--Ninjas and samurai are win-win in my book?